I’m not sure if I’m doing something wrong.
When I render any building, I use usually use the Two-Point Perspective mode of SketchUp.
(Such renderings are often better suited for layouts for example and therefore mostly demanded
by maketing- or layout departments in my case).
Such I have set up and updated SkUp scenes. – When I render this scenes in B3D, the model disappears
out of the render view.
what am I doing wrong? I am happy about every hint…
This topic was modified 1 year, 3 months ago by brighter3d.
“…Good news, it is implemented in upcoming 2.6.0 version…”
🙂 these are really great news – Thanks a lot!!!
Updating to the new version 2.6.0 – I have no idea how to do this.
Is there a description somewhere how this procedure works (also related to my old b3d material library)?
any little help for dummys like me is welcome here 🙂
yesterday I updated to the current version and now I have made this little testing.
Unfortunately, with little luck. I probably do not know the trick or I do not find
the hook which has to be checked somewhere?
Anyway, this is my result and I am pleased about each tip how to do this correctly
Thanks for this information, but I dont understand it
“…just copy your whole scene and paste in new one to reset origin point…”
there are some possibilities for interpretation of what you wrote 😉
– do I have to copy my entire SU-model in a new opened SU-file for saving this as a new file??
– or do I just have to add a new scene by right clicking SU´s scene tabs?
– or do I have to copy my existing scene with Eneroths Scene Copy-Paste Plugin?