Brighter3D blog

What's new?

Read our Blog

VERSION 2.7.2 RELEASED (64/32 BIT)

Hi fellow Brighters!

Spring comes with some speedup and improvements.

Brighter3D version 2.7.2 has now an updated and refined raytracing core
engine
, with latest algorithms optimised with i-series processors, among
others. Roughly, depending on scene of course, the speedup is more than
10%. We also improved scenes exporting time.

Also, for the graphic designers out there, now is possible to save the
render in 96 bit TIFF file. This is a very useful feature – now you can include
renders in high end graphic design software and printed applications.
You can also post process your renders in Adobe Photoshop Lightroom
or similar software.

And finally, if you know the awesome Sketchup plugin KeyFrame Animation,
Brighter 3D is now supporting it. You can now create full-fledged animations
with rendered images within Brighter3D, creating stunning movies for
presentations or designs.

Until next, we wish you a nice spring and happy renders.

VERSION 2.7.0 RELEASED (64/32 BIT)

spherev

Hi Brighters!

The amazing 2017 version of Sketchup is officially out, and we are here to announce you our move, too.

So, we made Brighter3D compatible with Sketchup 2017, testing it as thorough as we can, but please send us any bug you may encounter and we’ll surely do our best to fix it.

As for the goodies department, we modified our algorhytms and we improved the caching of HDR during loading, and for mipmap generation.

This results in a really faster HDR rendering. Another tweak we implemented is that from now on, you can switch off smooth camera animation path, if you would like to do so during an animation.

As always, we keep improving Brighter3D and we will soon launch a new version with more productivity tools.

Happy rendering!

VERSION 2.6.2 RELEASED (64/32 BIT)

Hi Brighter Renderers!

Mighty Power has come in this new 2.6.2 version of Brighter3D.

We thoroughly and recursively increased performance of our rendering
algorithms, especially when rendering with HDR and texture-intensive
scenes. So, after an initial first render of the scene, we cache the
results of the HDR and Sun, and the subsequent scene rendering doesn’t need
reinitialization, so it’s faster than ever! Of course, for this you should
not change the HDR angle and the Sun Settings. When you often make many
different angle views renderings with the same settings, this is a huge
time-saver. Although TtR (Time to Render) varies greatly with each scene,
we estimate a cut in half of TtR.

Also, you can now rotate the HDR Map, for tweaking the final
scene rendering.

And finally, some great options for when a special presentation of a
product or a scene need additional post production in graphics programs
such as Photoshop. You can now have the choice of saving the scene/object
and the background/reflection selectively. So, if you choose the background
to be transparent, with a HDR set, you can still opt for the HDR reflection
to be rendered on objects (or not), so when reuniting scene and tweaked
background, all the things to look realistic. Same applies to Sun/Sky, too.
Cool!

We also fixed an important bug related to inconsistent HDR lighting. Now
it’s 100% pure physics.

That’s all for today. Stay tuned for more performance improvements in the
near future.

Happy Renderings!

FMX 2016 conference

fmx2016

I was guest speaker at the FMX 2016 conference, and I must say that was a great experience!

 

Here you can watch brighter3d demo reel from the end of my talk:

VERSION 2.6.1 RELEASED (64/32 BIT)

race5

Hi Brighter Renderers,

Great Spring, so new features and improvements came with it!

These improvements are from the Rendering Department, which is, in our
opinion, our strongest point.

First of all, for you the speed-lovers, we introduced a new Rendering
Method, namely Ambient Occlusion (AO). This is a blazingly fast rendering
method, giving a rough idea of the rendering in some seconds (depending on
scene). This is by no means an usable rendering result (at least compared
to the other two, which we recommend), but it gives a fast feedback on the
scene. You just select the Method in Settings, and hit Render button,
no additional tweakings needed.
You can adjust rays lengths AO power in render window.

Another Rendering Effect which may improve on your presentation workflow,
is an interesting effect named Depth of Field (DOF). You may have seen it
in many presentations. It gives authenticity to a rendering because in real
life, lenses do not reproduce the image as flat as a rendering does.
Use right mouse button to select focus point, and drag over DOF circle with right mouse button to adjust DOF power.

Also, great news for Architects. As a requested feature (and one we admit
is a useful one), Brighter3D now supports the Two Point Perspective from
SketchUp. As you may know, Architects may prefer to present their buildings
in a 2-point Perspective mode, because it may give a more realistic
appearance.
For a primer on perspectives, here’s a under 1 minute explanation:

And finally, for a smoother and higher quality renderings, we now support
full 32bit resolution per color channel. Now we speak high-end!

So, please enjoy a Brighter Spring! Ups, a Brighter3D Spring, that is.

Happy Renderings!

Get in touch with us!

Problem? Question? We are here to help...