Artifical lighting
Full support for area lighting allows you to create any artifical lights.
You can setup color (light temperature) and light power.
Full support for area lighting allows you to create any artifical lights.
You can setup color (light temperature) and light power.
You can use SketchUp Shadow toolbar to setup perfect time, date and position of your model to get accurate day light simulation.
You can use hundreds of free HDR maps to get realism into your SketchUp renderings.
HDR maps can be used for lighting, background and reflections.
You can use Ambient Oclussion mode to quickly and simply generate an image without setup of lighting.
You can use depth of field camera effect to focus on a given point in the scene.
Prepare your renders for 360 view online, facebook 360, flicker 360 and Virtual Reality.
You can compute smooth camera flyby animation using your SketchUp scene view tabs as a keyframes.
Physically based rendering textures allows you to create super realistic materials. You can use following textures: diffuse, normal, specular, roughness and ambient occlusion.
watch a five minute tutorial
Brighter3D SketchUp rendering plugin combines unique noiseless rendering technology,
with easy to learn simple user interface for the beginner and advanced.
It works entirely inside SketchUp and is very fast to render a SketchUp model.
Progressive unbiased mode, obtain a preview in seconds and a perfect image in the few minutes.
Unique algorithms, allows for a noise free image from the start!
Support for artificial, daylight and HDRI (High Dynamic Range Imaging) lighting!
You can also generate HDR content saving result as exr or hdr files.
Brighter3D provides over 100 different predefined materials, and also allows you to create millions of them combining:
reflectance,
refractance,
index of refraction,
Fresnel term,
and more…
In regular mode it computes the final image line by line from the beginning, which guarantees that the difference between the calculated pixel value and the “true solution” will be less than 2% in contrast value. According to Weber’s law, errors of this scale are undetectable by the human eye.
Fully utilizes CPU power by multitasking and is optimized for Intel’s processors, does not require an expensive graphics card.
Hi Brighters!
This time just a small update,
we made revoking and activating license even simpler (now you can do that by simple button click).
Second change is instant refresh button, now when you change camera view and press refresh button in render window (while render started), new view rendering will start immediately.
Read more...
Please contact us in case of any questions, we will try to answer in 24 hours or earlier...